Sunday, November 17, 2019
Video games and violence Essay Example for Free
Video games and violence Essay Whatever happened to Candy Land and Monopoly? Todayââ¬â¢s youth are being molded into the future working adults improving skills, at the same time, showing aggressive behaviors playing video games. Todayââ¬â¢s Video games can be very misleading when it comes to discerning the fantasy of the game. This brings forth serious behavioral issues. According to Curt (1990), ââ¬Å"What worries many experts is that video-game violence is abnormally stimulating, arrives with the apparent sanction of parents and society, and appears on the same TV screen as the evening news, this blurring the distinction between play slaughter and real life carnage. â⬠(Curt, Washington Post,1990,p. 1) Children are consumed within the game. They lose focus of themselves. As a result this affects todayââ¬â¢s youth in acting out by manipulating adults in order to get their way(Curt 1990). These behavioral issues are turned around into a more positive manner though. In the game of, Call of Duty, children are soldiers standing up to defend their country. While as adults the reality comes out and washes away the fantasy environment of video games. While on the other hand, video games can be very beneficial for todays youth. Thilmarry(2012) notes that, ââ¬Å"In the article, University of Rochester researchers Daphne Bavelier and C. Shawn Green looked at a study they did on the futuristic first-person shooter gameâ⬠Unreal Tournament,â⬠in which they found players improved perceptual and attention skills by playing in a first person shooter, player shoot from their own perspective as if theyre holding the shooting device. â⬠While immersed in the game, they have the opportunity to fine tune their perception and memory skills. This could also lead to higher results on test in school with increased memory skills. This also aids todays youth in their problem solving skills when it comes to being sociable and interacting with their peers. Many children self-esteem are increased, as a result, of feeling that they are able to excel within the game. Whereas, under peer-pressure, the child would crumble with the bad comments tossed towards them in not measuring up to other standards. Which in turn makes the video game environment more beneficial for todays youth. With the ever changing technology our children are better equipped for the future. Todays youth are being prepared with various systems and newer versions of games. While in the business environment, working adults are working with ever changing programs. In todays video games, players are able to role-play with other players on the internet. While in the modern business world, adults are using the chat environment to interact with others making well-informed decisions together. With updated versions of video games todays youth learn to adapt more into well informed adults. While Monopoly maybe a long drawn out board game, there is nothing like an exciting video game for todays youth in the ever changing technological day in age. We should always be mindful to buy the most updated and appropriate rated video games for our youth. References 1. Suplee,C. W. P. (1990, Dec28). Weighing virtues, vices of video games. Orlando Sentinel. Retrieved from HTTP://search. proquest. com/docview/277808375? account id = 7374 2. Thilmarry, J. (2012). Gaming pros and cons. Mechanical Engineering, 0135(3),20-20. Retrieved from HTTP:// search. proquest. com/docview/963767435? account id=7374.
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